Wrathmaster 3000

As a commentary on contemporary art and video games, Michael French, a Los Angeles based graphic designer, has created an exhibition of “projected video game graphics, gestural interactivity, and cartoon-like sculptural elements in a piece that explores the novelty in art, consequence and inconsequence, as well as power and subordination.” Interested yet? ‘Wrathmaster 3000′ is actually a video game, of sorts, that has no beginning, end, or winner. However it does have a really creative user interface and gives you a quite a god complex. The gameplay revolves around a massive army of soldiers that endlessly drone across the screen. Your mission? Kill as many as you can by hitting, slapping or otherwise interacting with a giant ‘hand shaped’ pressure sensor.

from WMMNA:
The controller is a yellow hand with built in sensors that responds to your gesture of hitting or smashing it. A giant god-like hand appears then on the screen obliterating the soldiers in mass (with the audio to match) only to be replaced by countless more men. A death-count allows you to mark your participation in the presentation and outcome of the piece.
What commentary is this game is making? I’m still thinking about that one, but it certainly looks fun to try.

